CHROME DISTRICT — 20 Cyberpunk Pixel Characters · Top-Down RPG Walk Cycles (CC0)
A downloadable asset pack
CHROME DISTRICT is a CC0 cyberpunk pixel-art character pack: 20 characters, each delivered in 5 camera views, every sheet an 8-direction × 6-frame walk cycle on a clean 56×84 px cell with a transparent background. That's 100 PNG atlases + 100 JSON sidecars — pre-baked, engine-agnostic, and ready to move the moment you unzip it. No Blender. No rigging. No frame-by-frame drawing. Drop it into Godot, Phaser, Pixi, or plain HTML canvas and have a character walking in eight directions before your coffee's cold.
Every character was generated procedurally through a custom 3D-to-sprite-sheet pipeline, so silhouettes, proportions, and walk timing stay consistent across the whole cast and all five camera angles. Built for jams, twin-stick prototypes, and cyberpunk overworlds where you need readable silhouettes now.
What you get
- 20 named characters with their own archetypes, palettes, and augments
- 5 camera views per character — pick the angle your game actually uses
- 8 directions × 6 walk frames on every sheet, row 0 = facing down (standard top-down RPG convention)
- Transparent PNG atlas + JSON sidecar for each view — the JSON carries
cellW,cellH,directions,frames, and camera metadata sprite-loader.js— ~120 lines, zero dependencies, copy-paste into any canvas projectminimal-demo.html— load any sheet and walk it around with WASD in your browserroster.json— names, hues, and augment locks for the full cast
Five camera views (one character, five angles)
| View | Pitch | Best for |
|---|---|---|
| Ortho RPG | 22° | Default — elevated RPG walk cycle |
| Low ortho | 12° | Shallower angle, more body depth |
| High ortho | 42° | Steeper read, closer to top-down |
| Top-down | 88° | Strict top-down / twin-stick shooters |
| Face-on | 0° | Dialogue portraits, horizontal scenes |
All five share the same 8-direction × 6-frame layout, so swapping camera angle never breaks your animation code.
The roster
Neon Jack · Cipher · Null-7 · Grit · Static · Ledger · Bolt · Ghost · Chrome · Dust · Riot · Vice · Scar · Proxy · Wire · Sable · Hex · Apex · Ridge · Glitch
Punks, netrunners, synths, mercs, corpos, and nomads — each with hand-tuned neon palettes and cyber augments (chrome arms, visors, synth cores, hoods). Four heroes (Neon Jack, Cipher, Null-7, Grit) anchor the cover tier with locked augments; the rest mix archetype and hue for variety across a whole cast.
Specs
- Cell size: 56 × 84 px
- Layout: rows = direction (8), columns = walk frame (6)
- Backgrounds: transparent
- Formats: PNG atlas + matching
.jsonper sheet - Style: pixel RPG, neon cyber palette, ink outlines
- License: CC0 1.0
Drop-in integration
Import the PNG as an atlas (Godot SpriteFrames, Phaser atlas, Pixi spritesheet) and read the grid straight from the JSON sidecar. Or copy sprite-loader.js into a vanilla canvas project and you're rendering in minutes. Atlas math, the facing-row-from-velocity helper, and the full metadata contract are documented in SHEET-FORMAT.md.
License — CC0 1.0
Public domain. Use it in commercial games, modify it, recolor it in Aseprite, re-export it — no royalties, no attribution required. Yours to ship.
Not included
Tilesets, UI, weapons, or VFX · Spine / Live2D rigs.
FAQ
Can I use these in a commercial game? Yes — CC0, no royalties, no attribution.
Which view should I start with? Ortho (22°) for elevated RPG movement, top-down (88°) for strict twin-stick, face-on (0°) for dialogue.
Godot / Phaser / Pixi? Import the PNG as an atlas and read cellW, cellH, directions, frames from the JSON — or use the included sprite-loader.js.
Can I edit them? Yes. Standard transparent PNGs — recolor, scale, or re-export freely.
| Published | 18 hours ago |
| Status | Prototype |
| Category | Assets |
| Author | booliebuilds |
| Genre | Role Playing |
| Tags | 2D, cc0, Characters, Cyberpunk, Pixel Art, Sci-fi, Sprites, Top-Down, walk-cycle |
| AI Disclosure | AI Assisted, Code, Graphics |
Download
Click download now to get access to the following files:




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